Within the context of our intended blended learning concept we want to utilize augmented or virtual reality techniques for stationary laboratory exercises. In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup. a lens experiments the students need access to an optical bench, various lenses, light sources, apertures and a screen. Most experimental setups require special hardware. Even simple exercises can improve the understanding of the underlying subject. To keep up with Quantum of Content, please subscribe to my updates on Facebook, follow me on Twitter or add me on Google+.Practical exercises are a crucial part of many curricula. He says, "I firmly believe improving how we interact with technology will uncover new solutions to long standing human problems." I imagine we are about to find out.Īlso, the complete set of pitch videos from the LEAP AXLR8R Demo Day can be found at the links below: And the accelerator will be re-branded as the iX (interaction Xelerator). Gupta tells me that there will be another batch of startup projects later this year that will engage not only Leap but also, Oculus, Occipital, Myo, Leap and others. All it needs is one incredibly catchy game that can only be played with the Leap and it will get there quickly. This capability does not prevent it from going wide as well. What is really interesting about the current state of hardware/software integration is that Leap is a multi-functioning platform that can support a lot of narrow/deep executions. Every new technology has this pull between the wide and shallow and the narrow and deep. But like Google Glass, its higher calling may be facilitating these kind of purpose-built and life-critical tasks that help its users do something that they otherwise could not. The Leap Motion Controller will become another default input method, like the mouse is now, and it will also be built into many devices. " Turns out real human problems are rare in the valley ," he quipped. I've never heard an audience respond the way they did," Gupta tells me. Gupta told me that, "The demo day was a huge hit. Gupta blogged about many of the projects on the Leap Motion blog. The more realistic hand motion is being paired with real world problems to be solved. Self expression, yes, but also ways of overcoming disabilities, improvements in the surgical OR, better robot arm control for disarming IEDs. So what kinds of projects were undertaken in this first class? Almost all of them were things that matter deeply in people's lives. “Our goal is to help people excited by the power of Leap Motion’s technology build groundbreaking products that can scale into industry leading businesses.” These teams also had the benefit of working with the V2 hand tracking. With this in mind, it was interesting when Arvind Gupta told me about the first class of startup teams at the LEAP AXLR8R that recently presented their projects at a Demo Day. “Leap Motion technology allows people to use physical interaction and space to re-imagine how to interact with our world,” Gupta, a former design director at IDEO and now partner at SOSventures, wrote in a post introducing the new program. Buckwald writes that, "V2 retains the speed and positional accuracy found in V1, but the software also now tracks the actual joints and bones inside each of the user’s fingers." The immediate benefits of this are that developers can now address and capture 27 dimensions per hand by position or anatomical label. Unlike the iPhone which seems designed for hardware obsolescence, these new purpose-built devices can increase their functionality by orders of magnitude with changes to software alone." And, indeed, Leap Motion tracking (Version 2) does just that. Leap Motion is part of a new hardware product paradigm as well. And all of this has been achieved running on the original hardware with no modification.Īs I wrote last November, "Before you write the future of computer interaction off as a gimmick, count to ten. From the video below you can clearly see that the motion capture is much more detailed than in the original release version and, significantly, the occlusion problems that happen when the sensor's view of one hand is blocked by the other hand have been solved. Leap Motion CEO and Co-founder Michael Buckwald announced yesterday that the company's advanced hand tracking that I had previewed at their offices last Fall is now in public beta for developers.
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